#pragma once

struct tanksPlayer {
	
	struct tanksPlayer* next;
	
	int sock;
	
	int blast;
	char gearbox;
	
	char rot;
	unsigned char posX;
	unsigned char posY;
	
	char shotRot;
	unsigned char shotPosX;
	unsigned char shotPosY;
	
};


struct instance {
	
	int serverSocket;
	
	struct tanksPlayer* players;
	unsigned char onlinePlayers;
	
	char situation[1024];
	
};
